15 December 2017

Sustainable Development Goal 9: Infrastructure and Industrialization

Sustainable Development Goals


Sustainable Development Goal 9: Infrastructure and Industrialization




Sustainable Development goals
Description
Link
Goal 9: Infrastructure and Industrialization
Lesson plan
Click here

#teachersmatter #SDGs #Varkey Teacher Ambassador
 #MicrosoftEDU #MIEExpert #MSFTEdu #Education

14 December 2017

Sustainable Development Goal 8: Decent Work & Economic Growth

Sustainable Development Goals




Sustainable Development Goal 8: Decent Work & Economic Growth






Sustainable Development goals
Description
Link
Goal 8: Decent Work & Economic Growth
Lesson plan


 #teachersmatter #SDGs #VTA #VarkeyFdn #TeachSDGs
#MicrosoftEDU #MIEExpert #MSFTEdu #Education #GlobalGoals

13 December 2017

Sustainable Development Goal 7: Affordable and Clean Energy

Sustainable Development Goals




Sustainable Development Goal 7: Affordable and Clean Energy

Sustainable Development goals
Description
Link
Goal 7: Affordable and Clean Energy
Lesson plan

 #teachersmatter #SDGs #VTA #VarkeyFdn #TeachSDGs
#MicrosoftEDU #MIEExpert #MSFTEdu #Education #GlobalGoals

12 December 2017

Sustainable Development Goal 6: Clean Water and Sanitation

Sustainable Development Goals


Sustainable Development Goal 6: Clean Water and Sanitation



Sustainable Development goals
Description
Link
Goal 6: Clean Water and Sanitation
Lesson plan

#teachersmatter #SDGs #TA #VarkeyFdn #TeachSDGs
 #MicrosoftEDU #MIEExpert #MSFTEdu #Education #globalgoals

11 December 2017

Sustainable Development Goal 5: Gender Equality

Sustainable Development Goals



Sustainable Development Goal 5: Gender Equality




Sustainable Development goals
Description
Link
Goal 5: Gender Equality
Lesson plan
Click here

#teachersmatter #SDGs #TA #VarkeyFdn #TeachSDGs
#MicrosoftEDU #MIEExpert #MSFTEdu #Education #globalgoals

10 December 2017

4 ways to motivate millennials

 4 ways to motivate millennials


This is a great book by Microsoft that discusses 4 ways to motivate millennials.

It concentrates on:
Teamwork
Transparency
Tangible impact and
Technology

Really good, download below.



#Education #TeachersMatter #MIEExpert #Microsoft

09 December 2017

Sustainable Development Goal 4: Quality

Sustainable Development Goals


Sustainable Development Goal 4: Quality Education 


Sustainable Development goals
Description
Link
Goal 4: Quality Education
Lesson plan
Click here

#teachersmatter #SDGs #TA #VarkeyFdn #TeachSDGs #SDGChangemakers 
 #MicrosoftEDU #MIEExpert #MSFTEdu #Education #globalgoals

08 December 2017

Tutor activities

Tutor Activities


Looking for something to do during tutor time...
Here is an excellent 63 page pdf booklet.
Show one each day and lots of lateral thinking!


07 December 2017

Sustainable Development Goal 3: Good Health and Well-being

Sustainable Development Goals



Sustainable Development Goal 3: Good Health and Well-being



Sustainable Development goals
Description
Link
Goal 3: Good Health and Well-being
Lesson plan
Goal 3: Good Health and Well-being
Completed Video

#teachersmatter #SDGs #TA #VarkeyFdn #TeachSDGs
 #MicrosoftEDU #MIEExpert #MSFTEdu #Education #globalgoals

06 December 2017

Microsoft MakeCode for Minecraft on Windows 10

Microsoft MakeCode for Minecraft on Windows 10


Microsoft MakeCode for Minecraft on Windows 10 is now available! 
Students at home and at school now have access to a fun way to learn 
about coding. 
Check out this informative article about how 
Minecraft can prepare students for coding.


#MIEExpert, Microsoft Classroom, #Education, #MSFTEdu‬, #Microsoft

Using Scratch 1.4 for Programming and Control Lesson 6

Using Scratch 1.4 for Programming and Control Lesson 6


A 12 page pdf  with all the instructions on how to use variables.

Lesson 6:
You will understand how to:
 Delete a sprite and import a new sprite
 Draw using the pen feature of Scratch
 Use the pen up and pen down feature
 Change the colour of the pen
 Set the position of the sprite using co-ordinates
 Make a sprite appear and disappear using show and hide
 Add variables to your program to change the direction of movement
 Use the broadcast feature in Scratch to create subroutines
 Use subroutines to saves code and make the program more efficient and
easier to edit
 Enable user input to set the number of sides of each shape

The advantage of colour is that it gives the students the ability to see which 
tab they should be clicked on.



#teachersmatter #SDGs #Varkey Teacher Ambassador 
#MicrosoftEDU #MIEExpert #MSFTEdu #Education #coding

05 December 2017

Using Scratch 1.4 for Programming and Control Lesson 5

Using Scratch 1.4 for Programming and Control Lesson 5


A 14 page pdf booklet on how you can you will use Scratch to draw shapes and 
patterns on the screen and use co-ordinates to set the position of the sprite while drawing.

Lesson 5:
You will understand how to:
 Delete a sprite and import a new sprite
 Draw using the pen feature of scratch
 Use the pen up and pen down feature
 Change the colour of the pen
 Set the position of the sprite using co-ordinates
 Make a sprite appear and disappear using show and hide
 Use the repeat function in Scratch
 Use the broadcast feature in Scratch
 Create simple subroutines


#teachersmatter #SDGs #Varkey Teacher Ambassador 
#MicrosoftEDU #MIEExpert #MSFTEdu #Education #coding

04 December 2017

Windows 10 Fall Creators Update

Windows 10 Fall Creators Update


Just upgraded to the Windows 10 Fall and already started to play with Paint 3D

Have a look at all the new updates below.


#Windows #MIEExpert, #MSFTEdu‬

Using Scratch 1.4 for Programming and Control Lesson 4

Using Scratch 1.4 for Programming and Control Lesson 4



The objective of the game is to collect 10 bananas or more in 20 seconds A

countdown goes from 20 seconds to 0.When the countdown reaches zero a
message will come up saying whether the player has won (10 bananas or more) or
lost (less than 10 bananas collected).

Lesson 4:
You will understand:
 The following key terms – variable, operator, IF..Else…repeat until
 How to give the user instructions at the beginning of the game
 How to use broadcast to start the game
 GREATER THAN and LESS THAN symbols
 BOOLEAN LOGIC as it applies to combining conditions necessary for game outcomes
 Combine different conditions using If…Else.. to govern the game outcome
 How to animate a sprite using costumes
 How to control the movement of a sprite using arrow keys
 How to design a maze on the stage
 How to make sprites interact with the background by using colours
 The range of coordinates available on the stage in Scratch
 How to make sprites start in a pre-set starting position using co-ordinates
 How to make objects to disappear and reappear in a random position


#teachersmatter #SDGs #Varkey Teacher Ambassador
 #MicrosoftEDU #MIEExpert #MSFTEdu #Education #coding

03 December 2017

Using Scratch 1.4 for Programming and Control Lesson 3

Using Scratch 1.4 for Programming and Control Lesson 3


This is a 16 page pdf to create  an underwater game

Lesson 3:
You will understand how to:
 Import sprites
 Edit costumes of sprites given in Scratch
 Animate sprites using scripts
 Control the movement of sprites using the arrow keys
 Create scripts that move sprites around automatically
 Create interaction between sprites
 Use co-ordinates and random numbers to set start position of sprites
 Use variables and scripts to allow scoring and countdown
 Use backgrounds built into Scratch
 Making autonomous sprites


#teachersmatter #SDGs #Varkey Teacher Ambassador
 #MicrosoftEDU #MIEExpert #MSFTEdu #Education #coding

02 December 2017

Using Scratch 1.4 for Programming and Control Lesson 2

Using Scratch 1.4 for Programming and Control 

Lesson 2


This is a 12 page pdf to create a pac man type game

Lesson 2:
Learning Objectives
You will understand how to:
 Delete, resize and draw new sprites
 Draw new costumes and use them to animate a sprite
 Control the movement of a sprite using arrow keys
 Design a maze on the stage
 Make sprites interact with the background by using colours
 Make sprites start in a pre-set starting position using co-ordinates
 Make objects disappear and reappear in a random position
 Create variables to set up scoring in the game
 Make an autonomous sprite chase the sprite controlled by the player


#teachersmatter #SDGs #Varkey Teacher Ambassador
 #MicrosoftEDU #MIEExpert #MSFTEdu #Education #coding

Using Scratch 1.4 for Programming and Control Lesson 1

Using Scratch 1.4 for Programming and Control
Lesson 1


Scratch is a free visual programming language developed by the MIT Media Lab. 
Scratch was created to help young people learn to think creatively, reason systematically
and work collaboratively. 

I have found that some teachers struggle with this, so here is a 16 page book to 
give to students so that they can follow the book and learn how to code.  
All the steps are included.

Lesson 1:
You will understand how to:
 Create a simple script that animates the sprite automatically
 Create a script that allows the user to control the movement of the sprite using
the arrow keys
 Combine the different scripts to work together on the same sprite
 Make the sprite reverse direction
 Edit the stage using the Paint Editor facility within Scratch
 Make the sprite react to the background
 Import a new sprite from the ones available within scratch
 Create and edit new costumes for an existing sprite
 Create a simple script that move the sprite automatically
 Create variables to set the score and the countdown
 Set a sprite to start in a certain position
 Save your work

Have fun!


#teachersmatter #SDGs #Varkey Teacher Ambassador
 #MicrosoftEDU #MIEExpert #MSFTEdu #Education #coding

28 November 2017

Sustainable Development Goal 2: Zero Hunger


Sustainable Development Goals




Sustainable Development Goal 2: Zero Hunger





Sustainable Development goals
Description
Link
Goal 2: Zero Hunger
Lesson plan
Click here


#teachersmatter #SDGs #Varkey Teacher Ambassador #TeachSDGs
 #MicrosoftEDU #MIEExpert #MSFTEdu #Education

26 November 2017

Sustainable Development Goal 1: No Poverty


Sustainable Development Goals




In 2015, the UNs 193 member states agreed on the 17 Goals for
Sustainable Development (SDGs), a hopeful plan for a healthy world!

While in Dubai with the Varkey Teacher Ambassadors my team created
a video and a lesson plan to cover these topics.
Over the course of the next couple of months I will upload and share
each video and lesson plan that we created.


Sustainable Development Goal 1: No Poverty




Sustainable Development goals
Description
Link
Goal 1: No Poverty
Lesson plan
Goal 1: No Poverty
Sample Timetable
Goal 1: No Poverty
DIY methods of food production


#teachersmatter #SDGs #Varkey Teacher Ambassador #TeachSDGs
 #MicrosoftEDU #MIEExpert #MSFTEdu #Education

20 July 2017

Professional Development for staff in the 21st Century

Professional Development for staff in the 21st Century 

Giving my age away, I remember when I was a student and the school I was in, 
bought their first overhead projector.  WOW, this was incredible.  Today of course 
you get interactive boards, Ipads, Apple TV, Xbox and a whole range of others.  
Using these tools can change the way you teach, what you teach and how you teach it.  
It makes classes fun, interactive and exciting. 

Having taught ICT and computing for the last number of years learning new pieces 
of software, coding, etc is part of the job.  It is the one of the things that I really enjoy, 
the constant change of technology and the new exciting things that come out all the time.

But it can get daunting as well.  There is so much coming out so quickly that it is not 
possible to stay on the forefront in all things with regards to ICT.

I believe that my school in South Africa had the correct approach to staff development 
and ongoing professional development with regards to ICT and implementation.  
As part of my role in the school, I was in charge of ICT implementation.  
The teachers could choose to attend one session every 2 weeks.  Each session was 
20 - 30 minutes long and was either before school started or after school.  This made it 
easier for teachers to decide which session would suit them best.  During this time, 
I would concentrate on one thing that I could show the teachers that they could use 
it in their classroom.  For example, I would show them a piece of software, a web tool, 
a bit of pedagogy, etc.  


This was important, as there was a range of teacher abilities and knowledge and this 
made it easier for them to use technology that was appropriate for their ability.  
For the more advanced user they were introduced to new technology or tools that they 
could integrate into their class.
Once a week I had a meeting with each department where we would discuss what they 
were teaching and what technology they were using to enrich their lessons.  I was 
responsible for finding appropriate software, websites and tools that the teachers 
could use in their classes.  

For the new teachers or teachers that were less tech savvy, I would teach the lesson 
for them to show them how to use the technology in their classroom.  Before the 
lesson, I would always tell the teacher two things:
The teacher had to be in the class and observe me teach the class, as I was doing this 
for them, not for their class.  

Secondly, I could never teach their class as well as they could, as they knew the 
children in their classes and they were the subject specialists.  
My task was to show them how to use the technology in their class more effectively.  
A week or so later I would then team-teach with the staff member before observing a 
lesson that they were teaching a few weeks later.

One thing I realised is that there are many companies that you can contact to do ICT staff development and training for FREE.  

SchoolNet in South Africa were incredible with organising many different training 
courses for the school that they did for free.  I could not have done this without them.  
Through SchoolNet the staff managed to complete courses through Microsoft, Intel 
and Adobe.  Not only did this assist them professionally, but personally as well as 
many of these courses led to other opportunities.  

I believe that so often schools do staff development that is not really developing 
their staff.  Each school needs to find the best way for them to do constructive staff 
development that works for them. The schools do not need to do this by themselves, 
get involved and find other people / companies to assist.   


People need to remember that this is a journey and every person will progress at their 
own speed.  There is no overnight success.  One of the most important things is that the 
professional development must happen all the time, not only on a Friday afternoon 
when there is a allocated timetabled slot for this to happen.

#TeachersMatter  #MIEExpert  #Education #RubinWorldEDU 

19 July 2017

Sustainable Development Goals

Sustainable Development Goals




 UNICEF are currently promoting their 17 Sustainable Development Goals.
While in Dubai with the Varkey Teacher Ambassadors my team created
a video and a lesson plan to cover these topics.
Over the course of the next couple of months I will upload and share
each video and lesson plan that we created.

Here is a list of the SDG's which I will be working on



Sustainable Development Goals DescriptionLink
Goal 1: No Poverty

Goal 2: Zero Hunger


Goal 3: Good Health and Well-being


Goal 4: Quality Education


Goal 5: Gender Equality


Goal 6: Clean Water and Sanitation


Goal 7: Affordable and Clean Energy


Goal 8: Decent Work and Economic Growth


Goal 9: Industry, Innovation and Infrastructure


Goal 10: Reduced Inequalities


Goal 11: Sustainable Cities and Communities


Goal 12: Responsible Consumption and Production


Goal 13: Climate Action


Goal 14: Life Below Water


Goal 15: Life on Land


Goal 16: Peace, Justice and Strong Institutions


Goal 17: Partnerships for the Goals


#Sustainable Development Goals, #SDG, #TeachSDGs, #VarkeyFdn, #TeachersMatter,
#education, #Microsoft Educator Network, #MIEExpert, #unicef

10 May 2017

Scratch Lesson

Welcome Grade 6

Today we are going to be doing awesome things.

Firstly let me talk about decomposition:
what does this mean?

http://www.bbc.co.uk/guides/z8ngr82#zwfc4wx




There are 3 steps to this:

The main difficult task is broken down into simpler tasks.
(design, write, debug)
think of examples......

We are going to design the game
We are going to write the program
and we are going to present it to another student

The animations broken down into components
(cat, ball, background)

Find a partner.
On the tables write down how something very complicated can be
made easier by breaking it into parts.

We are going to be making a game, but here are many parts.
Here is the completed game

Here is the program for you to follow.


We will need to:

Design the program.
Explain how we are going to design and make the game

You have used Scratch before.
Can you remember the parts of scratch?




I can:
decompose a program by:
designing
writing (including debugging)
and present a program


Why is it important to write a bit of program and then run it often?

What did we learn today?


Need more help?

http://bit.ly/2q3TjBj

Homework
http://bit.ly/2r2DxoG